A Dance of Fire and Ice but the levels are cursed by Firestix but the crab curses are shifted by Yangsy56302

List of Cursed Levels

7-X?' Spin 2 Win but the music is cursed
Adjacent tiles that the sum of their angles = 180° becomes an midspin (0°) with an staright tile (180°) after it.
Adjacent tiles that the sum of their angles = 540° becomes an turnarounds (360°) with an staright tile (180°) after it.
8-X?' Jungle City but it's a little longer
For another level that its curse effect was the same with 8-X?', but made by Lunar (or Kidere, or The Flight Guide from Sky), see here.
The effect is also the same as 2-X? .
9-X?' Classic Pursuit but it keeps rewinding
The effect is not exactly the same as 3-X? ; The specific effect is undefined.
10-X?' Butterfly Planet but I keep having nightmares about THE WIND-UP and flashbacks about 4-X? Love Letters but I keep having nightmares about Classic Pursuit
Extra parameters:
{section}
The level section for replacing | inserting | etc.
The effect is the same as 4-X? .
11-X?' Heracles but something is wrong with the train
(missingno)
12-X?' Artificial Chariot but every time you go up or down it gets faster
Extra parameters:
{boost}
A BPM-to-BPM function that would be used for every time you go up or down.
The effect is the same as 6-X? .
1-X?' A Dance of Fire and Ice but there's no fun allowed
The effect is similar to 7-X? : Press keys at a fixed frequency is the only expected way to perfectly complete the level (while others are considered as "fun" in the title, and therefore not allowed by this curse).
This means the following elements are (usually -- exceptions may exist, but that's another story) not allowed:
  • Pauses
  • Holds
  • Free Roam Sections
  • Multi Taps
While the following elements could be allowed by using speed changes, or other adjustment methods:
  • Twirls
  • Checkpoints
  • Midspin Tiles
  • Visual and Sound Effects
Also, the track shape shouldn't be changed.
2-X?' Offbeats but the vertical sections have an extra beat while the horizontals lose one
The effect is similar in design, but different in behavior, to 8-X? .
Notes that 8-X? cannot affect the perfectly vertical sections [Citation needed], according to its behavior during Stoptions.
4-X?' Love Letters but I didn't like to swing
The effect is similar to 10-X? , but more restricted: 10-X? swaps the swinging rhythms with the non-swinging rhythms [Citation needed], but 4-X?' only makes the swinging rhythms out of swing.
Reverted curse mechanics might be needed to modify 4-X?' so it makes the non-swinging rhythms goes into swinging.
5-X?' The Midnight Train but there's a twirl on every tile
The effect is the same as 11-X? .
Hiding twirls is NOT a part of 5-X?' 's effect.
6-X?' PULSE but each unique section between floors facing the +X axis direction makes you 1% faster and repeats itself for every time it's been played before
The level itself should be enough to explain everything.

Subtitles by Monika:
Wanna have some fun facts during this break? (Wait, you don't have the ability to make choices at here, sorry) You're at 275.25 bpm right now. That's almost 74.62% of the max speed, which is 344.75 bpm! You will reach +50% speed boost about the end of SSSSSS Returns. Before that, most of the tracks were oriented towards the negative axis, so there was no need to worry too much about speeding up. After that will be a staircase with 41 steps, each of which will increase your speed by 1%. The 1st step will be slightly longer than the others, by the way. One more fact before I leave: The construction of this level was partially assisted by Python. You wouldn't want to manually create hundreds of SetSpeed events, right? Woah, already +50% speed? Bye then! Traceback (most recent call last): File "<stdin>", line 37, in <module> KeyError: 'congrats_text'
B-X?' Second Time Playing Cursed B-X
The title was assuming the player has only played the 2025 Apr 1st cursed levels.
Current curse: 1-X?'
Current curse: 5-X?'
Current curse: 4-X?'
Current curse: 6-X?'
Current curse: 6-X?' + 2-X?'
Current curse: 6-X?'
Current curse: None
Current level: 3-X?'( B-X?' , 2-X?( B-X? ) )
Current level: 3-X?'( B-X?' , B-X? ) # not sure: 2-X? could still persist its effect even when it's outside of the camera range
Current level: B-X? # same as above, it could be 2-X? ( B-X? )